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Dungeons and Dragons single-player action-adventure game is being worked on by Giant Skull

Giant Skull, the director of the Star Wars Jedi series's new studio, is working on a Dungeons & Dragons single-player action-adventure. Is this a good idea?

Matt Buckley

Dungeons and Dragons single-player action-adventure game is being worked on by Giant Skull, image source: Dungeons & Dragons Player's Handbook, Wizards of the Coast.
Dungeons and Dragons single-player action-adventure game is being worked on by Giant Skull Source: Dungeons & Dragons Player's Handbook, Wizards of the Coast.

Today, Wizards of the Coast and developer Giant Skull announced a partnership. Giant Skull is a new development studio founded by Stig Asmussen, director of God of War 3 and the Star Wars Jedi series. Asmussen founded Giant Skull last year after leaving Respawn Entertainment. The studio’s first title will be a single-player action-adventure game set in the Dungeons & Dragons universe, a property owned by Wizards of the Coast. Asmussen’s track record with single-player action-adventure games is legendary, but I’m not confident about how a Dungeons & Dragons game will stand out.

How well does D&D adapt to a single-player action-adventure game?

Dungeons & Dragons is maybe more popular than ever. Larian Studios’ massively popular and successful Baldur’s Gate 3 is a testament to that. Nearly every video game RPG can trace its roots back to the original tabletop game. But there is a reason there are only a handful of games set in the world of Dungeons & Dragons. The popularity of the game has nothing to do with the world it's set in.

For many fans of the tabletop RPG, Dungeons & Dragons is more about game mechanics and creating a shared world with friends. Many tables take the rules and adapt them to their own unique setting. Some of the most popular Dungeons & Dragons livestreams, like Critical Role and Dimension 20, have rarely, if ever, touched on the same setting that Baldur’s Gate 3 uses. So, when I hear about the director of Star Wars Jedi: Survivor making an action-adventure game based on Dungeons & Dragons, I’m not particularly excited about it being set in that universe. Put a coat of fantasy paint over a Star Wars Jedi game, and you will end up with a fun action adventure, but I would be surprised if it were able to capture the feeling of Dungeons & Dragons adequately.

The success of Baldur’s Gate 3 had much more to do with its depth of roleplaying and incredibly customizable abilities. There’s essentially no two playthroughs of Baldur’s Gate 3 that will have the same outcomes. This is the closest a video game at this level has come to adapting the feeling of playing Dungeons & Dragons at a table with friends. While the fantasy setting works well, I wouldn’t say it stands out more than something like Tamriel from The Elder Scrolls, for example. Dungeons & Dragons may not be digital, but it is essentially an open-world, turn-based multiplayer RPG. The setting is secondary.

This is not to say that Giant Skull won’t come up with a great game; it’s just that tagging the world of Dungeons & Dragons onto something doesn’t immediately inspire confidence. A single-player action adventure is typically more of a linear experience, whereas Dungeons & Dragons has essentially limitless potential choices. Both can be great, but this Giant Skull game will need to find a way to stand out more than just this being set in what can arguably be a rather generic fantasy world. I am curious to learn more, but will remain cautiously optimistic for now.

In a statement today about the partnership, Asmussen said, “Our goal is to craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.” The wording here could hint that the Giant Skull team is creating a brand-new world set in the Dungeons & Dragons universe, but what this will come down to is the story they choose to tell, and how the setting complements that.

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Matt Buckley

Author: Matt Buckley

After studying creative writing at Emerson College in Boston, Matt published a travel blog based on a two-month solo journey around the world, wrote for SmarterTravel, and worked on an Antarctic documentary series for NOVA, Antarctic Extremes. Today, for Gamepressure, Matt covers Nintendo news and writes reviews for Switch and PC titles. Matt enjoys RPGs like Pokemon and Breath of the Wild, as well as fighting games like Super Smash Bros., and the occasional action game like Ghostwire Tokyo or Gods Will Fall. Outside of video games, Matt is also a huge Dungeons & Dragons nerd, a fan of board games like Wingspan, an avid hiker, and after recently moving to California, an amateur surfer.