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“I feel embarrassed, really. I was sort of ignorant.” Dwayne Johnson and Rosamund Pike it their $58M flop was a total let down

20 years ago, Dwayne Johnson and Rosamund Pike starred together in a movie that, unfortunately, turned out to be a complete flop.

Edyta Jastrzebska

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“I feel embarrassed, really. I was sort of ignorant.” Dwayne Johnson and Rosamund Pike it their $58M flop was a total let down, image source: Doom, Andrzej Bartkowiak, Universal Pictures, 2005.
“I feel embarrassed, really. I was sort of ignorant.” Dwayne Johnson and Rosamund Pike it their $58M flop was a total let down Source: Doom, Andrzej Bartkowiak, Universal Pictures, 2005.

Not every film in the career of an actor or actress has to be successful. There are some productions that are not necessarily good, however, it is not at all that common for the stars of these films or TV series to it that they are embarrassed of appearing in them or that they are actually total failures. Yet Dwayne Jonson and Rosamund Pike weren't afraid to say that about the $58M flop they starred in together.

In 2005, Doom movie based on the popular game series was released, and it was a total failure. Not only did it fail to earn money for itself, but it was crushed by critics as well as audiences, and perhaps most of all by Doom fans, who it that this movie has nothing to do with Doom.

Dwayne Johnson, in an interview with GamesRadar, itted that the movie was a flop and a victim of the curse of game adaptations, by which such productions simply couldn’t succeed. Only recently has this begun to change with Sonic the Hedgehog or The Last of Us.

I lived the video game curse because I made Doom. And Doom was a movie based off a very popular video game and was incredibly unsuccessful. So I lived the curse, and I experienced it.

Rosamund Pike apparently agrees with The Rock, as she too embarrassedly itted in an interview with Collider that the movie didn't work out the way it should have. The actress itted her mistake of approaching this production unprepared, not knowing the source material and how much it meant to fans. Now she knows that if she had been aware of everything, she would have approached the project differently.

I feel partly to blame in that respect because I think I failed just through ignorance and innocence to understand, to fully get a picture of what Doom meant to fans at that point. I wasn’t a gamer. I didn’t understand. If I knew what I knew now, I would have dived right into all of that and got fully immersed in it like I do now. And I just didn’t understand. I feel embarrassed, really. I feel embarrassed that I was sort of ignorant of what it meant and I didn’t know how to go about finding out because the internet wasn’t the place it is now for the fans to speak up. I wouldn’t have known where to find them. I do now! In fact, I now have many friends who were massive fans of the game and I just wish I had known them then.

20 years later, the emotions of viewers have not changed very much from this production. As a film adaptation of Doom, it continues to be a misfire.

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Edyta Jastrzebska

Author: Edyta Jastrzebska

A graduate of journalism and social communication as well as cultural studies. She started at Gamepressure.com as one of the newspeople in the films department. Currently she oversees the Gamepressure movie&TV newsroom. She excels in the field of film and television, both in reality-based and fantasy themes. Keeps up with industry trends, but in her free time she prefers to watch less known titles. Has a complicated relationship with popular ones, which is why she only gets convinced about many of them when the hype around them subsides. Loves to spend her evenings not only watching movies, series, reading books and playing video games, but also playing text RPGs, which she has been into for several years.