The Precinct arrives tomorrow, May 13, 2025. Check the full worldwide release schedule
The countdown for The Precinct has already started. Find out what time it drops in your region and don’t blame Fallen Tree Games for it.

The wait’s nearly over. back-and-forth on the release date, we’ve finally got a solid answer. The game goes live on May 13, 2025, but what time exactly in your region? Luckily, the dev team shared a detailed map to clear that up.
The patrol is about to begin
UPDATE: Kwalee Gaming just posted on X that the PS5 launch timing has been pushed back a few hours from the original plan. If you want to know exactly when it drops in your timezone, it’s best to check the PS Store directly for the updated release time.
Here’s the global launch time for The Precinct on May 13, 2025:
- Los Angeles (PDT) – 2:00 AM for PlayStation and Xbox; 8:00 AM for Steam and Epic
- New York (EDT) – 5:00 AM for PlayStation and Xbox; 11:00 AM for Steam and Epic
- Mexico City (CST) – 3:00 AM for PlayStation and Xbox; 9:00 AM for Steam and Epic
- Sao Paolo (BRT) – 6:00 AM for PlayStation and Xbox; 12:00 PM for Steam and Epic
- London (BST) – 10:00 AM for PlayStation and Xbox; 4:00 PM for Steam and Epic
- Berlin (CEST) – 11:00 AM for PlayStation and Xbox; 5:00 PM for Steam and Epic
- Moscow (MSK) – 12:00 PM for PlayStation and Xbox; 6:00 PM for Steam and Epic
- New Delhi (IST) – 2:30 PM for PlayStation and Xbox; 8:30 PM for Steam and Epic
- Honk Kong (HKT) – 5:00 PM for PlayStation and Xbox; 11:00 PM for Steam and Epic
- Tokyo (JST) – 6:00 PM for PlayStation and Xbox; 12:00 AM (May 14th) for Steam and Epic
- Sydney (AEST) – 6:00 PM for PlayStation and Xbox; 1:00 AM (May 14th) for Steam and Epic
As we can see, there’s a six-hour gap between the console and PC release, but don’t go blaming Fallen Tree Games for that. As they explained in a post on X: “The platform holders determine when the game comes out, we didn’t get to decide this.” On top of that, some stores are seeing delays with the physical limited edition copies too. Again, not the devs’ fault.